Percy and Red: a Dialogue
Percy: Room 5 prepares us for the transition into three-dimensional Abstract Space. A big warning. Abstract linearity has two main components: writing and time. It's easy to forget the power of the latter, and very difficult to break it. Because we are conditioned to think of the past as behind us and the future ahead.
Red: Well, that's understandable.
Percy: I know. Just keep this in mind, because to break the cognitive distortion of linear time we will jump to various points in the 4D fabric of Abstract Space. And the primary tool for this plotting is the Navigational Quadrant...let's head on in and meet it.
Red: Huh...this opening appears larger...
Percy: The Navigational Quadrant is based on the old maritime instrument that triangulates bearings off celestial bodies. I've updated it for Abstract Space, where the bodies we triangulate off are Concepts/Object pairs. Take a look up on the Big Screen. See anything familiar?
Red: So...I see the Propaganda Portal up top. And I suppose the anchor represents the paired Object -- the territory of the trade infrastructure.
Percy and Red: a Dialogue
Percy: Room 5 prepares us for the transition into three-dimensional Abstract Space. A big warning. Abstract linearity has two main components: writing and time. It's easy to forget the power of the latter, and very difficult to break it. Because we are conditioned to think of the past as behind us and the future ahead.
Red: Well, that's understandable.
Percy: I know. Just keep this in mind, because to break the cognitive distortion of linear time we will jump to various points in the 4D fabric of Abstract Space. And the primary tool for this plotting is the Navigational Quadrant...let's head on in and meet it.
Red: Huh...this opening appears larger...
Percy: The Navigational Quadrant is based on the old maritime instrument that triangulates bearings off celestial bodies. I've updated it for Abstract Space, where the bodies we triangulate off are Concepts/Object pairs. Take a look up on the Big Screen. See anything familiar?
Red: So...I see the Propaganda Portal up top. And I suppose the anchor represents the paired Object -- the territory of the trade infrastructure.
Navigation Ellipse
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ADHD Torus Room 10
CONCEPT/OBJECT MATCH-UP
Concept of HyperFlow vs. Object of Me/Combat Journalism
SOURCE deCODE
Response (ex-Rm9). Test HyperFlow traits against experience in combat. MAGNIFY Room 10 Object 1
Orientation. Match-Up but with important distinctions.
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Unlike the recreational activities, I needed to interact directly with humans to reach my objective. I could use oral language with them while remaining in the mental state.
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The 4D mental map formed as soon as I entered the Setting, but it looked different than the motorcycle and skiing: more like a topology of energy flows rather than a precise topography.
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I triangulated off the abstractions to orient myself which extended the map beyond my immediate space.
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Specifically, I would try to disprove official statements through direct observation. I called this Ground Truth, the dialectic I am using to decode the illusion.
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I didn’t require an integrated tool.
Conclusion. HyperFlow is not purely visual nor solo. It can use linguistic thought and oral communications, and may require actions by others to reach objective.
Conclusion. HyperFlow can incorporate indirect energy flows via the news media to extend perception and predictions beyond my immediate space and time.
Conclusion. HyperFlow may or may not require a tool.
Response. Add these conclusions to the elements of HyperFlow. MAGNIFY Room 10 Element 1
Response. Test updated HyperFlow traits against experience in information warfare.
Navigation Ellipse
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Rm 10