Percy and Red: a Dialogue
Percy: Room 5 prepares us for the transition into three-dimensional Abstract Space. A big warning. Abstract linearity has two main components: writing and time. It's easy to forget the power of the latter, and very difficult to break it. Because we are conditioned to think of the past as behind us and the future ahead.
Red: Well, that's understandable.
Percy: I know. Just keep this in mind, because to break the cognitive distortion of linear time we will jump to various points in the 4D fabric of Abstract Space. And the primary tool for this plotting is the Navigational Quadrant...let's head on in and meet it.
Red: Huh...this opening appears larger...
Percy: The Navigational Quadrant is based on the old maritime instrument that triangulates bearings off celestial bodies. I've updated it for Abstract Space, where the bodies we triangulate off are Concepts/Object pairs. Take a look up on the Big Screen. See anything familiar?
Red: So...I see the Propaganda Portal up top. And I suppose the anchor represents the paired Object -- the territory of the trade infrastructure.
Percy and Red: a Dialogue
Percy: Room 5 prepares us for the transition into three-dimensional Abstract Space. A big warning. Abstract linearity has two main components: writing and time. It's easy to forget the power of the latter, and very difficult to break it. Because we are conditioned to think of the past as behind us and the future ahead.
Red: Well, that's understandable.
Percy: I know. Just keep this in mind, because to break the cognitive distortion of linear time we will jump to various points in the 4D fabric of Abstract Space. And the primary tool for this plotting is the Navigational Quadrant...let's head on in and meet it.
Red: Huh...this opening appears larger...
Percy: The Navigational Quadrant is based on the old maritime instrument that triangulates bearings off celestial bodies. I've updated it for Abstract Space, where the bodies we triangulate off are Concepts/Object pairs. Take a look up on the Big Screen. See anything familiar?
Red: So...I see the Propaganda Portal up top. And I suppose the anchor represents the paired Object -- the territory of the trade infrastructure.
Navigation Ellipse
click on topic
ADHD Torus Room 9
CONCEPT/OBJECT MATCH-UP
Concept of HyperFlow vs. Object of Me/BC Skiing
Navigation Ellipse
click on topic
SOURCE deCODE
Response (ex-Rm8). Test HyperFlow elements against solo backcountry skiing. MAGNIFY Room 9 Object 1
Orientation. Direct match up, but with two key variations.
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Rapid Decision Cycle. On the motorcycle this is without words, but in solo BC skiing it only turns fully visual when I descend. On the climb, decisions include linguistic thought.
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4D Mental Map. Very different. Visualized history of snowpack to calculate weak layers and potential for avalanches, linked to current energy flows (e.g., wind, sun, me.)
Orientation. While the overall decision-cycle is visual, in low-risk periods I slide in and out of linguistic thought. This is the same as when I am on my motorcycle in between periods of HyperFlow.
Conclusion. HyperFlow is a mental frame created when I enter the Setting. During high-risk periods, it triggers into rapid, purely visual decision cycle.
Orientation. The 4D mental map can extend beyond my immediate space/time to include past energy patterns that establish the environment (i.e., the snow pack) I move through. This requires detailed knowledge of that season’s weather patterns linked to broader climatic patterns.
Orientation. The energy that presents the biggest risk and reward is gravity. The risk is the stored energy of frozen water suspended on a steep slope. The reward is sliding down that slope at high speed without releasing that energy.
Observation. Tested against my solo backcountry skiing, the concept, components and element of HyperFlow are consistent.
Response. Synthesize the elements and update Hyperflow. MAGNIFY Room 9 Element 1
Response. Test updated HyperFlow elements against experience in combat reporting.

Rm 9