Percy and Red: a Dialogue
Percy: Room 5 prepares us for the transition into three-dimensional Abstract Space. A big warning. Abstract linearity has two main components: writing and time. It's easy to forget the power of the latter, and very difficult to break it. Because we are conditioned to think of the past as behind us and the future ahead.
Red: Well, that's understandable.
Percy: I know. Just keep this in mind, because to break the cognitive distortion of linear time we will jump to various points in the 4D fabric of Abstract Space. And the primary tool for this plotting is the Navigational Quadrant...let's head on in and meet it.
Red: Huh...this opening appears larger...
Percy: The Navigational Quadrant is based on the old maritime instrument that triangulates bearings off celestial bodies. I've updated it for Abstract Space, where the bodies we triangulate off are Concepts/Object pairs. Take a look up on the Big Screen. See anything familiar?
Red: So...I see the Propaganda Portal up top. And I suppose the anchor represents the paired Object -- the territory of the trade infrastructure.
Percy and Red: a Dialogue
Percy: Room 5 prepares us for the transition into three-dimensional Abstract Space. A big warning. Abstract linearity has two main components: writing and time. It's easy to forget the power of the latter, and very difficult to break it. Because we are conditioned to think of the past as behind us and the future ahead.
Red: Well, that's understandable.
Percy: I know. Just keep this in mind, because to break the cognitive distortion of linear time we will jump to various points in the 4D fabric of Abstract Space. And the primary tool for this plotting is the Navigational Quadrant...let's head on in and meet it.
Red: Huh...this opening appears larger...
Percy: The Navigational Quadrant is based on the old maritime instrument that triangulates bearings off celestial bodies. I've updated it for Abstract Space, where the bodies we triangulate off are Concepts/Object pairs. Take a look up on the Big Screen. See anything familiar?
Red: So...I see the Propaganda Portal up top. And I suppose the anchor represents the paired Object -- the territory of the trade infrastructure.
Navigation Ellipse
click on topic
ADHD Torus Room 15
NEW CONCEPT/OBJECT MATCH-UP
Outside Mind vs. John Boyd
Navigation Ellipse
click on topic
SOURCE deCODE
Response (ex-Rm14). Test the concept of the Outside Mind with the Object John Boyd.
Observation. Wikipedia states that Boyd was “a United States Air Force fighter pilot and Pentagon consultant during the second half of the 20th century. His theories have been highly influential in military, sports, business, and litigation strategies and planning...”
Observation. Boyd’s most famous work, Patterns of Conflict, was an oral briefing only. He hated putting his ideas in writing, because they were frozen and couldn’t change. He also said the writing process would cause his ideas to spin off and he would lose control.
Orientation. This reinforces my experience with writing the book, and why it ultimately became this dynamic, non-linear website.
Response. Read third-party observations of Boyd. There are a few websites by his “acolytes” and two biographies. These are Grant Hammond’s The Mind of War and Robert Coram’s Boyd: The Fighter Pilot Who Changed the Art of War.
Response. Extract Boyd’s traits from the websites and biographies. Match-up with HyperFlow Elements and my ADHD symptoms. MAGNIFY Room 15 Object 1
Orientation. Exact (12/12) match-up on HyperFlow traits. Strong (8/10) on ADHD symptoms. MAGNIFY Room 15 Element 1
Response. Match-up other Boyd traits with me.
Orientation. Eight stand out, related to honesty, defiance, principle, talking, debating, passion. MAGNIFY Room 15 Element 2
Response. Identify Boyd’s main accomplishments: Patterns of Conflict/OODA Loop, Lightweight Fighter/F-16 and Aerial Attack Study. MAGNIFY Room 15 Object 2
Response. Test each of Boyd’s accomplishments against the elements of HyperFlow. MAGNIFY Room 15 Element 3
Orientation. Near-exact match-up across the board.
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The Aerial Attack Study and F-16 match-up with Physical HyperFlow (motorcycle and BC skiing.) The only difference is human interaction is required: the pilot must engage an enemy and communicate with his squadron.
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OODA Loop matches-up with Hybrid HyperFlow (combat reporting.) The only differences: it can deploy abstract energy, and there is tool integration – though imprecise because the tool is a bureaucracy.
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Information Warfare is exact match-up.
Observation. Boyd produced the Aerial Attack Study and designed the F-16 for the ultimate pure HyperFlow experience, an aerial dog-fight. The F-16 enabled the pilot to “see” and counter the opponent’s future options: it meshed with HyperFlow’s 4D mental map.
Response. Describe the basic types of 4D mental map that trigger when I enter HyperFlow, visualized with a tesseract. MAGNIFY Room 15 Object 3
Response. Synthesize the set of HyperFlow and character traits into a set of elements for other Outside Minds to test within a Ground Truth dialectical circuit. MAGNIFY Room 15 Element 4
Conclusion. John Boyd matches-up with HyperFlow and ADHD, and I match up with several of his defining personality traits. He confirms the central element of HyperFlow: a 4D mental map that is networked, visual and predictive. He also confirms and expands the concept of the Outside Mind.
Orientation. Abstract Hyperflow stands out as the concept for our dialectical inquiry into decoding the Illusion.
Response. Use Abstract HyperFlow to compare Ground Truth to the OODA Loop.
