Percy and Red: a Dialogue
Percy: Room 5 prepares us for the transition into three-dimensional Abstract Space. A big warning. Abstract linearity has two main components: writing and time. It's easy to forget the power of the latter, and very difficult to break it. Because we are conditioned to think of the past as behind us and the future ahead.
Red: Well, that's understandable.
Percy: I know. Just keep this in mind, because to break the cognitive distortion of linear time we will jump to various points in the 4D fabric of Abstract Space. And the primary tool for this plotting is the Navigational Quadrant...let's head on in and meet it.
Red: Huh...this opening appears larger...
Percy: The Navigational Quadrant is based on the old maritime instrument that triangulates bearings off celestial bodies. I've updated it for Abstract Space, where the bodies we triangulate off are Concepts/Object pairs. Take a look up on the Big Screen. See anything familiar?
Red: So...I see the Propaganda Portal up top. And I suppose the anchor represents the paired Object -- the territory of the trade infrastructure.
Percy and Red: a Dialogue
Percy: Room 5 prepares us for the transition into three-dimensional Abstract Space. A big warning. Abstract linearity has two main components: writing and time. It's easy to forget the power of the latter, and very difficult to break it. Because we are conditioned to think of the past as behind us and the future ahead.
Red: Well, that's understandable.
Percy: I know. Just keep this in mind, because to break the cognitive distortion of linear time we will jump to various points in the 4D fabric of Abstract Space. And the primary tool for this plotting is the Navigational Quadrant...let's head on in and meet it.
Red: Huh...this opening appears larger...
Percy: The Navigational Quadrant is based on the old maritime instrument that triangulates bearings off celestial bodies. I've updated it for Abstract Space, where the bodies we triangulate off are Concepts/Object pairs. Take a look up on the Big Screen. See anything familiar?
Red: So...I see the Propaganda Portal up top. And I suppose the anchor represents the paired Object -- the territory of the trade infrastructure.
Navigation Ellipse
click on topic
Circuit of the Setting
The Armageddon Torus
Percy: Alright. Let's climb back up on the Circuit of the Mind to get the full perspective of the next Torus. See the inner and outer dashed circles?
Red: Yep.
Percy: Those lines are the virtual boundaries of the The Armageddon Torus, which straddles the Capability Circuit and Circuit of the Setting. The inner white circle marks the area where we test the mapping tools on the historical Screens. The outer red one is the Trade Circuit connected to the Jezreel Valley -- the Ring of Fire that produces abstract energy. The Rooms on the orange Capability side are the same type of semi-cones we just cycled through. The Rooms on the green Setting side are slices of the Torus in Abstract Space...
Red: I suppose this has something to do with the quadrant shafts between the portals? Those two-wheeled axles?
Percy: The portals are the eight Screens -- B through I -- identified by the Jezreel Past Event Cone. The imperial transition points that should provide strong benchmark measures of Abstract Energy. In Room 1 we will cross into Abstract Space and then navigate to the backside of Room 2/Screen C. In there the Perception Perimeter tool box should identify a path back through the Screen. As long as my hypothesis is correct...
Red: Which one? I've lost count...
Percy: Yeah. I know. There are a few. The hypothesis that these imperial transitions can be deconstructed with objective tools.
Red: And if you are wrong?
Percy: We cannot return via that Screen to Abstract Space.
Red: Really? And then what?
Percy: Isolate the factors behind the miscalculation and then adjust the tools back in The Perception Perimeter Torus.
Red: You mean we gotta start all over again?
Percy: Of course. Build and then refine a solid foundation to minimize the possibility of a small oversight turning into fatal error. Which would you prefer? Return to The Perception Perimeter Torus after only a few rooms and correct the mistake? Or continue and hope the error doesn't collapse months, or even years, of work?
Red: I get the point. Just seemed laborious. So what are those portals and shafts?
Percy: Think of them like spindles that spool the photo-receptor film we will be winding around Abstract Space...best explained once inside. Let's spiral down and enter Room 1 of The Armageddon Torus