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The Armageddon Torus Room 1

THE GATEWAY'S CIRCUITS AND CONES

Percy and Red: a Dialogue

Percy:  Welcome to Room 1 of The Armageddon Torus.

Red:  Looks the same as Room 6 of The Perception Perimeter Torus, but that entrance.  Far less tight.

Percy:  Great.  Things are opening up for you.  Before we enter the Abstract Space, let's review our guiding concept of HyperFlow.  Starting with the pure, motorcycle version on the Big Screen.   Recognize the the three components: Mind, Capability & Setting?

Red:  Of course.  Repetition is the name of your game Percy.  But these are looking funkier...wavy lines on cone segments that are separated?

Percy:  Before I get on my motorcycle the Mind, Capability & Setting are separate.   Once I am on the bike and enter the motorway, the Mind and Capability mesh into a HyperFlow platform.  See how the waves of the two components harmonize?  And the Mind turns the waves of the Capability blue?

Red:  Yep. 

Percy:  That's what I mean by meshing...once I start to slalom the Mind enters the Setting's waves, they also harmonize and turn blue.  This is HyperFlow -- the Mind reaching through the Capability to integrate with the natural and predictable energy circuits of its environment. 

Red:  And when you finish and walk away, the components separate...

Percy:  Precisely.  Now let's look at skiing on the Big Screen.

Red:  Looks the same.  But all those circuits you gotta monitor.  Like I said earlier, requires much more thought than skiing at a resort.

Percy:  My Mind needed to learn about the numerous intersecting circuits that could make or break a trip into the high country.  At first I was completely lost within the Capability's multiple tools and myriad factors in the Setting.  But after several years of mentoring and practice, everything clicked.  I still use linguistic thoughts throughout the HyperFlow cycle, but they merge in and out of instinct...and turn purely visual when I drop a line.

Red:  And how does this segmented and wavy visual relate to HyperFlow in Abstract Space?

Percy:  Perhaps these graphics on the Big Screen will help.   The Physical version nests the circuits into a conical torus projecting from the Mind.  The Abstract version also nests into a conical torus, but is more complex.

Red:  Plus you've added a red band.

Percy:  Yep...because the conical torus is built around the circuits that form The Armageddon Gateway.   This graphic on the Big Screen explains...

Red:  You definitely were not joking about things sliding into visual.  That ice cream cone is something else...

Percy:  Abstract HyperFlow is triggered via the Screen.  This is an illustration of my attempt to extract and replicate the mental state back onto the Screen -- with all the 4D to 2D limitations that implies.  The left graphic is a head-on view of the Armageddon Gateway, our permanent opening on Screen B.  The middle graphic shows the Gateway extended into 3D behind the Screen.  Can you see how those segments also match our view of The Armageddon Torus before we entered this Room?

Red:  I think so.  The Propaganda Portal opens the Screen and links with the Capability.  We use its tools to open that blue band, which is another Screen?  

Percy:  Right.  We opened today's HyperScreen of the Present with the Armageddon/Jezreel pairing extracted from ongoing propaganda campaigns within the Anglo-American Empire.  Then rotated all the way to Screen B in 525 BC...through which we are accessing Abstract Space. 

Red:  And the Capability reaches into the Setting...got that.  But explain the red circuit and outer blue one again?

Percy:  The red is the Trade Circuit.  The Ring of Fire that propels abstract energy off the commodity trade lanes.  The outer blue band is the systemic extent of Abstract Space.

Red:  And the ice cream cone?

Percy:  Out of the Jezreel Past Event Cone we have extracted a future one to navigate backwards to today...  here's a perspective of these cones on the Big Screen.   

Red:  I almost understand this...I say almost, because I cannot articulate it, even to myself...

Percy:  I know what you mean.  Linguistic cognition is far slower than visual.  Each of those conical toruses represents an imperial change of control in the Jezreel Valley.  They should mark the transition between entropic cycles created by the Empire's shifting control of the Western Metals Trade Circuit 1.  We start the plotting from the beginning -- the Biblical Big Bang of alphabetic text -- and ride the waves of energy from Screen to Screen, mapping and testing as we go...Shall we head out?

Red:  Sure..well, only if I get to ask some questions.  Like the ones I didn't get to ask in this room.  Like what's my role?   Because I feel you have an agenda...

Percy:  Yeah.  I do...I have a proposition for you.  We can discuss inside.  Before we go through, take this.

Red:  A mirror?  See Sidebar: The 3D Mirror

Percy:  The mirror reminds us that abstract three-dimensional space is different than 3D reality.  And therefore requires a different name.  So from here on, when we head through the Screen, we enter 3-Space...

Red:  Huh.  That's easy.  3D reality.  3-Space illusion.

Percy:  This shift is, for me, instinctive.  But you will get disoriented...so don't wander off, mentally that is.  See Sidebar: Dimensional Switching

Red:  So how do we actually cross through the Looking Glass into 3-Space

Percy:  Just step on through The Armageddon Gateway, which is now calibrated for the Jezreel Valley in 525 BC.   I've got our mapping equipment parked in the garage just under the Screen's backside

Red:  Garage?

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