Percy and Red: a Dialogue
Percy: Room 5 prepares us for the transition into three-dimensional Abstract Space. A big warning. Abstract linearity has two main components: writing and time. It's easy to forget the power of the latter, and very difficult to break it. Because we are conditioned to think of the past as behind us and the future ahead.
Red: Well, that's understandable.
Percy: I know. Just keep this in mind, because to break the cognitive distortion of linear time we will jump to various points in the 4D fabric of Abstract Space. And the primary tool for this plotting is the Navigational Quadrant...let's head on in and meet it.
Red: Huh...this opening appears larger...
Percy: The Navigational Quadrant is based on the old maritime instrument that triangulates bearings off celestial bodies. I've updated it for Abstract Space, where the bodies we triangulate off are Concepts/Object pairs. Take a look up on the Big Screen. See anything familiar?
Red: So...I see the Propaganda Portal up top. And I suppose the anchor represents the paired Object -- the territory of the trade infrastructure.
Percy and Red: a Dialogue
Percy: Room 5 prepares us for the transition into three-dimensional Abstract Space. A big warning. Abstract linearity has two main components: writing and time. It's easy to forget the power of the latter, and very difficult to break it. Because we are conditioned to think of the past as behind us and the future ahead.
Red: Well, that's understandable.
Percy: I know. Just keep this in mind, because to break the cognitive distortion of linear time we will jump to various points in the 4D fabric of Abstract Space. And the primary tool for this plotting is the Navigational Quadrant...let's head on in and meet it.
Red: Huh...this opening appears larger...
Percy: The Navigational Quadrant is based on the old maritime instrument that triangulates bearings off celestial bodies. I've updated it for Abstract Space, where the bodies we triangulate off are Concepts/Object pairs. Take a look up on the Big Screen. See anything familiar?
Red: So...I see the Propaganda Portal up top. And I suppose the anchor represents the paired Object -- the territory of the trade infrastructure.
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ADHD Torus Room 5
CONCEPT/OBJECT MATCH-UP
Concept of EUCS vs. Object of Me
SOURCE deCODE
Response (ex-Rm4). Match-up EUCS/ADHD symptoms with Object (me.)
Observation. The EUCS draws on clinical observations of adults from dozens of countries. It provides a clear and concise summary of DSM’s ADHD definition.
Observation. The EUCS symptoms are more numerous and specific than DSM’s.
Orientation. I match-up up with more EUCS traits that with the DSM's. MAGNIFY Room 5 Element 1
Response. Use EUCS as primary source for conceptual definition of ADHD, and DSM for context.
Response. Combine EUCS/DSM symptoms and restructure into Match vs No Match for the Me. For Match-up MAGNIFY Room 5 Object 1. For No Match-up MAGNIFY Room 5 Object 2
Observation. The No-Match symptoms are within controlled, structured environments like school and work -- tasked by authority figures like teachers and managers. They are mostly indoors.
Observation. These environments match-up with the (triple negative) opposite of ADHD, which is Ordered Activity and Attention.
Orientation. My career path has been dictated by avoiding such structured, indoor settings.
Response. How does Indoor/Outdoor relate to EUCS definition of Hyperfocus?
Observation. The EUCS describes Hyperfocus as an indoor phenomenon.
Orientation. My Hyperfocus has indoor and outdoor manifestations. And they are very different.
Conclusion. Hyperfocus is a fundamental inconsistency in Concept/Object match-up (EUCS ADHD vs Me.)
Response. Use HyperFocus to continue the dialectical inquiry into ADHD vs Me.
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