Percy and Red: a Dialogue
Percy: Room 5 prepares us for the transition into three-dimensional Abstract Space. A big warning. Abstract linearity has two main components: writing and time. It's easy to forget the power of the latter, and very difficult to break it. Because we are conditioned to think of the past as behind us and the future ahead.
Red: Well, that's understandable.
Percy: I know. Just keep this in mind, because to break the cognitive distortion of linear time we will jump to various points in the 4D fabric of Abstract Space. And the primary tool for this plotting is the Navigational Quadrant...let's head on in and meet it.
Red: Huh...this opening appears larger...
Percy: The Navigational Quadrant is based on the old maritime instrument that triangulates bearings off celestial bodies. I've updated it for Abstract Space, where the bodies we triangulate off are Concepts/Object pairs. Take a look up on the Big Screen. See anything familiar?
Red: So...I see the Propaganda Portal up top. And I suppose the anchor represents the paired Object -- the territory of the trade infrastructure.
Percy and Red: a Dialogue
Percy: Room 5 prepares us for the transition into three-dimensional Abstract Space. A big warning. Abstract linearity has two main components: writing and time. It's easy to forget the power of the latter, and very difficult to break it. Because we are conditioned to think of the past as behind us and the future ahead.
Red: Well, that's understandable.
Percy: I know. Just keep this in mind, because to break the cognitive distortion of linear time we will jump to various points in the 4D fabric of Abstract Space. And the primary tool for this plotting is the Navigational Quadrant...let's head on in and meet it.
Red: Huh...this opening appears larger...
Percy: The Navigational Quadrant is based on the old maritime instrument that triangulates bearings off celestial bodies. I've updated it for Abstract Space, where the bodies we triangulate off are Concepts/Object pairs. Take a look up on the Big Screen. See anything familiar?
Red: So...I see the Propaganda Portal up top. And I suppose the anchor represents the paired Object -- the territory of the trade infrastructure.
Navigation Ellipse
click on topic
ADHD Torus Room 13
SYNTHESIZE COMPLETE NEW CONCEPT
HyperFlow
Navigation Ellipse
click on topic
SOURCE deCODE
Response (ex-Rm12). Categorize HyperFlow based on Setting and extract differences for comparison.
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Outdoor: Only outside, based on physical energy flows and usually experienced alone.
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Hybrid: Mostly outside, requires interaction with humans to reach objective. Can use abstract energy (i.e., public statements) to orient movement.
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Indoor: This is indoors and based on observing and manipulating abstract energy flows, which are created by humans to influence humans.
Conclusion. HyperFlow is outdoors, triggered in a mind that thrives outside. ADHD is indoors, where the same mind struggles. The difference between outside and inside are linear abstractions designed to control human activity -- specifically writing and time.
Orientation. HyperFlow is primarily an outdoor sensation within physical energy flows. But it can translate indoors if the situation turns fluid and uncertain. The difference between the categories is the presence of abstract energy – or public information that manages and controls humans.
Orientation. HyperFlow equates to my outdoor Hyperfocus. But its Indoor variation does not equate to my indoor Hyperfocus. What I called outdoor Hyperfocus is actually Hyperflow divorced from both physical and abstract energy flows. It forces the networked mind onto a purely internal and linear path to complete an important task.
Orientation. HyperFlow's power comes from visual cognition via a networked map that integrates the 4D spacetime fabric of my brain with the 4D spacetime fabric of the environment. Past, present and future align into one system of energy flows.
Response. Categorize and describe the sensations of HyperFlow, particularly the 4D mental map, based on the setting where it triggers. This includes: daydreaming, hyperfocus, physical HyperFlow, abstract HyperFlow. MAGNIFY Room 13 Element 1
Observation. The central factor in both physical and abstract HyperFlow is the 4D mental map, which allows me to perceive the probably future paths of energy flows in the setting.
Conclusion. HyperFlow can be visualized on the two-dimensional screen like a tesseract -- a 4D cube within a cube. The brain and capability (energy sensors and projectors) are the interior cube. The setting is the exterior cube. The space between the two is the energy field we interactively navigate to reach an objective.
Response. Use HyperFlow as the central component of a conceptual frame for the mind to replace the state’s abnormal/normal duality created by ADHD.
